Friday, May 25, 2012

Forum Role-Players Guide: Section one- Introduction

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I bid welcome to all past, present and future role-players. This blog is the first of many more to come, a guide covering tips, tricks, and other useful tidbits for any who wish to participate in forum role-play. Beginning with this edition and as we go through the many more to come, we will talk about everything you could possibly need to know about this unique style of role-playing, and then cover many things you do not need to know (but may wish to anyway). As with most guides, I will begin at the introductory level, covering the basics and then going on to advanced strategies as this guide moves on. In this first edition, we will be examining what forum based role-play is, the means of collaboration we undertake, and then we will touch upon why this is such a passionate hobby for our many fellow writers.

The early sections of this guide are intended for those who are new to, or only recently begun, their journey in forum role-play. If you feel confident in where you stand as a beginner, or if you are a seasoned veteran, you should feel free to skip to future publications. However, if this is uncharted territory for you, or if you have only just begun to think about trying this hobby on for size, by all means, please continue reading!

So… What is Forum Based Role-Playing?

Forum based role-playing is all the rage- well, it is among those who participate in it at least! If you want to find a group of people passionate about their hobby, you need look no further than a role-playing forum (that, or a Star Trek convention). Forum based role-playing is a collaborative effort among numerous writers using a method called, ‘Play by Post Role-Playing’. Taking turns, those involved in the role-play write from the viewpoint of their character, building a story with other like-minded individuals participating within a thread. Role-plays created in this way might be an individual tale or they may be a small part of something larger- all depending on what the creators have in mind.   

Forum role-play threads differ in duration, with some intended only for a short-term run while others will go on for years. Writer motivations vary as well; some write with the intent to create a lasting change on the cannon world, and others might role-play a simple story-arc created just for fun. In the same way that duration and motivation depend on the writers, so will the genres they write. Some find Science Fiction to their liking, while others strictly adhere to fantasy. We have those who write in the modern world, and then some that try to bring in elements of all three.

Forum role-play’s design allows for flexibility, giving players options and the chance to either create something large and great or simple, light, and fun. By participating on the boards, we post material at our own pace, in a medium with lasting record of our work, so that we might enjoy our stories again someday in the future. No matter what path is chosen to arrive at the end, forum role-play is a way for multiple collaborators to create something and share it with the world at large.

How is Forum Role-play Different from Other Role-Play types and Story Writing?

Forum role-play certainly has some differences from Chat based Role-playing and general story writing, and if you are familiar with either, you will notice it quickly.

Chat based Role-playing emphasizes speed, each person taking a turn to write out short pieces about what they are doing and saying. You have less opportunity to go into detail because you need to keep the pace at a decent tempo, whereas with forum role-playing, speed is not typically a high priority. Writers have the chance to produce posts with a larger amount of content, covering things such as character appearances, environmental details, and the internal processes of their character- all with a greater level of depth. With forum-based role-playing, much more emphasis is put on the quality of a post and not the speed it was produced. Generally, people consider sticking to a post every day or two acceptable, but again, quality over speed is the upmost desire of other players.

Another common form of role-playing is the traditional sense of it, doing it over the tabletop. In these formats, there is no emphasis on writing at all, but instead putting focus behind your character and acting out their traits. Forum role-play requires people to put those voiced thoughts and actions into written words, although the methodology is very similar- I would say ‘I throw the ball’, or alternatively, I could state, ‘my character throws the ball’. Another difference is general lack of a Game Master, with most forum threads operating under the system of free form- people have equal say and stake in the story. Of course, exceptions to this exist, but these are atypical.

Forum Role-play entails a lot of writing, but writing with others changes the rules to a significant degree. When you write a story, you have full control over all elements of the story, including all characters, events, and settings. In forum Role-play, the standard thread operates under the principle that everyone has an equal say and stake. Multiple people may use a generic non-player character such as the proverbial bartender. One person might mention a storm comes in, while the next may go over the ramifications of that storm. Those who are used to writing stories must be prepared to relinquish some control, as everyone has an equal say in thread’s direction, and must work with others to keep it functioning smoothly.

What is Important to Forum Role-Playing?

Successful forum role-players develop certainly some important traits as they delve further into their craft. A thorough list would become so intimidatingly long, you would have no desire to finish reading this blog! Instead, I will just give you a few that I believe will take you a long way, if you can even get just ‘okay’ at them. 

  1. Communication- you absolutely must talk with each other outside the thread, and often. This is done through Out of Character threads (More on this in a bit), forum PMs, messenger services, or little out of character notes in the posts themselves.
  2. Flexibility- be willing to adapt to changes as someone might toss them out. If an event occurs or something is changed, and it is not integral to the wellbeing of your thread, why make it a big fuss?
  3. Lending Control- Hey, we all like having total creative control in our stories, but in our Forum Role-plays, we have to give everyone the chance to have some control. They may create and use side characters as they need, they may alter events or cause a change in the surroundings. You have to be ready to give up some of that urge to control the process.
  4. Teamwork- this is collaboration, and collaboration takes working together. Whether that is finding a creative solution to a problem proposed by a thread creator, coming up with something that makes sense and prevents plot holes, or just trying to make everything seamless, we have to work together.

Why Forum Role-Play? Why Should I?

Now, this is my favorite part- getting to talk about all the reasons why someone should come out and give forum role-playing a shot. Naturally, being a writer and a long time enthusiast, I am tempted to write out a long-winded and superfluous essay on all the great things about this hobby. However, I am well aware that when I get going on for too long, people roll their eyes at me and then quit listening. With that in mind, I will just give you a quick rundown of some benefits you might gain:

  1. Increased vocabulary- regular writing encourages you to find new words to express yourself, and whether you fish those out of a thesaurus or borrow them from another member, you will find your vocabulary improving over time.
  2. Improved writing- practice makes perfect, as does the chance to write with others who are skilled and experienced.
  3. A chance to expand your creativity- The sky is the limit, and forum role-players encourage each other to reach for the stars. Create new characters, play with worlds- let your imagination run free.

A fourth benefit I want to go over in detail is the sense of community. We not only converge with our threads and stories but as a community as well. As people with like interests, we take pride in getting a chance to talk, collaborate, and work together. This holds especially true for the site I write for- we are not just forum role-players, but a proud community of writers. From all over the world, we come together for the opportunity to practice a craft all of us enjoy immensely.

I could list more benefits, continue to talk about my sense of community, or just do the rambling I’m well known for, but I am going to hold back. Instead of making you keep listening to me my readers, I am going to let you take some words from those who participate in forum role-playing.

-          Confused Objectives- “It used to be to pass the time until I got out of high school. Then it became just a thing to pass the time until I got out of college. Then it became just something to pass the time until I got out of life. I actually enjoy forum based role-play (more so than chat) because I can literally take just a few minutes to write something or a few hours for a string of posts. The pace is only as fast as I make it.”
-          Malum- “I’ve used role-play to learn, teach, practice, and grow. From studying history to looking at cosmology. From discovering characters to practicing prose. I get to partake in great stories with great people, many of which have shaped my life forever.”
-          The Hummingbird- “It is a hobby and exercise, to strengthen my skills, to work my imagination, to please and if possible impress others whom I admire and envy. Here I do not excel but am inspired to improve, nor am I restricted or restrained but encouraged to test the boundaries of creativity and innovation in writing.”
-          Torment- “When I was a teenager I used to role-play to escape; now that I’m older I use it to express myself.”
-          Morgan- “I enjoy Forum role-play because I can create a world of my own imagination, populate it with peoples and creatures as diverse, magical, and mysterious as the imagination allows, and share my world with others. What was once a figment of my imagination becomes something real and tangible and takes a life on a life of its own.

The End of the First Section

Forum role-play does not take too long to get down at a basic level, but perfecting the craft is a lifelong endeavor that most are content to pursue. I encourage you to come out and try it, for what do you have to lose but a little time and some wasted key strokes? One post becomes two, two becomes four, and soon enough you just might find yourself a regular member, working hard to create wonderful reads for your fellow members, while expressing yourself in ways you never knew you could.

I hope to see you out there. :)

In our next addition, we will begin to cover the basics of writing a forum post, covering some important terminology as well as some structural aids for making posts fluid and easier to read.

Next time folks-

Acies

Wednesday, May 9, 2012

Coming Soon: A Guide to Forum Based Role-Play

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Our hardworking PR&M manager had a wonderful idea, and after having tried in vain to free up some free time in my schedule to follow up with it, I have decided to start pushing things aside as I am able rather than find wiggle room. Some who join our community are those who have years of online role-playing experience under their belt, and find writing out posts and crafting evocative writing to be second nature, a time honed skill they no longer need to consciously think about as they weave you outstanding pieces of writing. On the other side of that, we have had a countless number of people come in admitting that they have little to no experience within the Play by Post world, and would love some pointers.

Well crowd number one, chances are, nothing in this soon approaching series is going to be news to you, but if you can take something from it, I shall be pleased nonetheless. Crowd number two, on the other hand, this upcoming set of installments will be crafted, tailored, and specially designed to help you- an aspiring writer, role-player, storyteller- learn tricks of the trade ranging from simple aesthetics to ways to methods to improve the quality of your writing. I cannot promise to make the most mundane writer the next New York Times bestseller (if I could do that, do you think I’d be working nonstop overtime and fighting with my schedule to squeeze blog posts in? Heck no, I’d be writing my own books and doing educative seminars on the side!), but I can offer you some valuable insight that just might be that nudge you need to start seeing some positive gains in your writing.

Now, as I have already emphasized forty times over, I am pressed for time and this very moment approaches me no differently- I cannot begin working on the first of this series which might run anywhere from half a dozen to a score, all depending on how the material gets covered, at this present time. Perhaps over the weekend, perhaps into mid next week, but soon, you will have the first of many nuggets of information for you to throw in your writer’s toolbox. By the end of this series, I hope to see not a group of people with one or two tools apiece, some trying to fix things only with a hammer or others with a monkey wrench nearly as large as them- nay! I want to see a group of master craftsman with scores of tools available to them.

Well, I’ve rambled enough, so until next time.

-          Acies

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before.
-Kurt Vonnegut

Sunday, April 22, 2012

Supernal Daze

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One of my favorite writers on Valucre also happens to be the creator and owner of the freeform roleplay site. He has an intangible way of pulling a reader into his stories and keeping them interested and wanting more. Recently, I asked Carlos, who is known as supernal on the forum, if he would answer a few questions for an article I was writing. He agreed and I sent him the questions. A couple days later, he sent his response.

You can read his answers in the April Edition of Valucre's Newsletter.

Saturday, March 24, 2012

50 Must-Read Books

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We have so many novels available for us to choose from, the following is a collection of novels and series written by some of the most brilliant authors in history that I feel are novels that everyone should read, or quite possibly -must- read, before we kick the bucket.




1.       The Great Gatsby – F. Scott Fitzgerald

2.       1984 – George Orwell

3.       The Catcher in the Rye – J. D. Salinger

4.       The Sword of Truth series – Terry Goodkind

5.       Bluebeard – Kurt Vonnegut

6.       Dresden Files – Jim Butcher

7.       Harry Potter series – J.K. Rowling

8.       The Time Machine – H.G. Wells

9.       The Belgariad – David Eddings

10.   The Mists of Avalon – Marion Zimmer Bradley

11.   Lies of Locke Lamora – Scott Lynch

12.   Atlas Shrugged – Ayn Rand

13.   The Lord of the Rings – JRR Tolkien

14.   The Lion, the Witch, and the Wardrobe – C S Lewis

15.   DragonLance (Chronicles series and Legends series) – Margaret Weis and Tracey Hickman

16.   King Lear – William Shakespeare

17.   The Old Man and the Sea – Ernest Hemingway

18.   War and Peace – Leo Tolstoy

19.   Neverwhere – Neil Gaimann

20.   The Red Badge of Courage – Stephen Crane

21.   World War Z  An Oral History of the Zombie War – Max Brooks

22.   The Hitchhiker’s Guide to the Galaxy – Douglas Adams

23.   Guilty Pleasures – Laurell K. Hamilton

24.   Do Androids Dream of Electric Sheep? – Philip K. Dick

25.   The Dune Chronicles – Frank Herbert

26.   A Farewell to Arms – Ernest Hemingway

27.   Chronicles of Thomas Covenant – Stephen R. Donaldson

28.   The Scarlet Letter – Nathaniel Hawthorne

29.   The Dark Tower (The collection)– Stephen King

30.   A Wizard of Earthsea (The collection) – Ursula K. Le Guin

31.   A Game of Thrones – George RR Martin

32.   The Wheel of Time series – Robert Jordan

33.   Foundation – Isaac Asimov

34.   Fahrenheit 451 – Ray Bradbury

35.   Journey to the Center of the Earth – Jules Verne

36.   A Wrinkle in Time – Madeleine L’Engle

37.   Contact – Carl Sagan

38.   Animal Farm – George Orwell

39.   American Gods – Neil Gaiman

40.   Adventures of Huckleberry Finn – Mark Twain

41.   Stranger in a Strange Land – Robert A. Heinlein

42.   The Last Unicorn – Peter S. Beagle

43.   A Clockwork Orange – Anthony Burgess

44.   Dragonflight – Anne McCaffrey

45.   Crime and Punishment – Fyodor Dostoevsky

46.   Coraline – Neil Gaiman

47.   The Call of Cthulhu – HP Lovecraft

48.   The Graveyard Book – Neil Gaiman

49.   The Road – Cormac McCarthy

50.   The Legend of Drizzt series – R.A. Salvatore

Wednesday, February 22, 2012

Home by Nox

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Wow. It is hard to believe that it had been over a year since I first joined Valucre. And let me tell you, it has been an interesting ride so far. Now I am the first to admit, I was brought to Valucre by a friend kicking, screaming and clawing at the floor if you really must know. I would in a very short time come to realize that my reticence was completely unwarranted, having come from a larger, much more commercial site with cutesie avatars, lots of items to purchase and a wide variety of role plays.

Sadly, over the years, even such variety proved to be lack luster. It was the same anime being played out again and again. Unfortunately my own efforts, not fitting nearly into the anime motif, went largely ignored, but for the occasional misguided cyber invite. Even my age, which is considerably greater than your average collaborative writer, was an issue. It was at this time that I found my drive to role play waning.

Ready to retire from collaborative writing altogether, my friend began pressing me to join this new sure that he had found. He swore that it was different, that the atmosphere was not one of pretentious back biting and characters that defy even the liberal parameters of suspended disbelief. This is a nurturing environment that values creativity as opposed to a stifling site that rejects anything that does not fit comfortably into preexisting molds.

I was of course, quite skeptical. But after perusing the site and jumping back into collaborative writing with both feet, I found his words to be quite true.

I have come to know Valucre to be a vivid and well organized and inviting world that has a place for almost any kind of character. Creativity abounds here without infantile judgments. If one cannot find a place in the main forums, there is an alternative forum were one can explore the outer reaches of one's imagination.

At last, I have found a place where my writing skills can develop and grow. At last I have come home.

Nox

 

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