And it is HOT Out There!
Hope you people are finding ways to stay cool and
comfortable. In fact, the only thing hotter is… well, you all know the answer
to this. Should I state the obvious? Of course you know it’s your mom—she is a
foxy lady… oh wait, you thought I was going to say the blog? Well, I suppose
that is a hot commodity too. Anyway… >_>
Good stuff coming up, with a couple of events kicked off and
other things coming down the pipeline soon. You’ll find that the new members
and returns section is back again, albeit short due to a lack of responses-
hey, I can’t make them return my PMs. Even if I sit at the computer waiting.
Alone. Hanging on every moment where my inbox stays empty. With ice cream.
Where was I going with this?
Suppose we’ve had enough babble for one day. Let’s get to
the good stuff; it’s kind of like tearing off the top of a Hostess cake to get
at the cream filling- to hell with the sponge cake.
What's Happening Valucre?
Attack on Palgard's Bell Tower- Palgard suffered its share of ups and downs, but the current leadership is making an effort to get the city back up on its feet. Nevertheless, progress is slow and as some people feel the strain of lacking resources while some others enjoy the comforts of a restored city, tensions are sure to build. The have-nots eye the other side with jealousy and anger, deprived of a clean city and lacking the lightning rail, a primary means of transportation. As the anger bubbles, so do the ideas of how to get back at the city for their failings of the lower class people. Cornelius, a downtrodden factory worker who has suffered enough at the hands of these political moves, has finally met his breaking point. Eying the Northern Bell Tower as a symbol of the power the haves hold over the have-nots, he begins the machinations of an attempt at (justified?) domestic terrorism.
The clock struck one, and soon it was done, as it all came crashing down.
Join the side of the terrorists who seek retribution for the
sleights against the lower class, or join the guards in preventing a disaster
sure to affect many people. The choice is yours fair people—who will you aid?
Damn, That is a Lot of Pirates- Aside from the sheer awesome that is a pirate based RP Event, there is a cool new development that might interest people—we have moved from only allowing site control to allowing full city control. This means that if you want to be a pirate, you have five choices left, and if you want to help the guards, you also have five choices left (the choices are slightly different). The ultimate goal is that someone will step up to a leadership position and then go recruit some other Role-players to assist them in their goals. Guards against the pirates, cool items on the line as well as challenging RP- come in and join the fun!
New Members!
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This group had a better turnout than us |
1.What brought you to Valucre? How did you find us?
Interestingly enough, I used to rp as Haytham Kenway on
tumblr but the toxic nature of my dashboard eventually grew to be too much and
I developed a nasty insecurity with my writing. After a year or so on break I
decided to break this anxiety and the original goal was to find a group on
Deviantart. When the best one turned out to have had no activity for three
months, I was forced to google the internet, going through site after site
until a yahoo answer to "what's the best fantasy rp group" that
pointed me to here and here I am~
2. What got you into role-play? What are your favorite types
(genre, style, etc) of role-play?
My sister and I loved to act out stories and when we became
older we imported that into writing roleplays into notebooks and passing them
back and forth between each other, I was...11-12 years old at the time I
believe. My favorite genres were and still are High fantasy and Romance, but
lately I haven't done a well thought out romance RP in a very long while.
3. Do you have any long-term goals related to role-play
and/or writing? If so, what are they?
Mostly to improve my not so stellar writing. I'll admit and
say years of experience has given me an edge in my writing that makes it very
nice at first glance, but it lacks a lot of refinement and can be very lazily
written from time to time. My word choice could also use a little reworking.
4. What are some of your other hobbies and/or interests?
What is one interesting thing about you that others might not expect when they
first meet you?
Painting is the only other major hobby I do. Something a lot
of people do not expect from me is the absolute raunchy humor I can get into.
My humor lacks all boundaries and it can get both strange and extremely morbid.
5. How has your Valucre experience been so far? What do you
like, and is there anything we can do to help you (as staff or fellow members)?
Incredible. I absolutely love the post like system and the
fact that solo Roleplay exists. I also love the freedom that Valucre has given
me to import my other characters, so I can use different kinds of OC's that I
never thought I could use. The biggest help has already been done for the most
part as everyone has been super kind and welcoming to me. I legit couldn't ask
for more as Valucre has far exceeded my expectations and definitely has been a
dream so far.
1. What brought you to Valucre? How did you find us?
Well, I was searching for a website to role-play and this
site popped up as # 1. multiple times. It immediately drew me in, and I must
say, the welcoming community sealed the deal.
2. What got you into role-play? What are your favorite types
(genre, style, etc) of role-play?
I've loved writing for as long as I can remember, but I've
always had trouble with moving the plot along by myself. An old friend directed
me to a pet sim that had a small role-play community and it just clicked with
me. My favorite ways to role-play is usually in first-person. (Weird, right?)
And I absolutely adore fantasy, with a hint of romance.
3. Do you have any long-term goals related to role-play
and/or writing? If so, what are they?
Well, I've always wanted to write my own book.
4. What are some of your other hobbies and/or interests?
What is one interesting thing about you that others might not expect when they
first meet you?
Hobbies and interests include Game of Thrones, WoW, LOTR,
Harry Potter, House of Night series, and Skyrim are my above-all favorite
interests. I do enjoy reading and can read just about anything with a plot. I
love animals (especially horses and dragons.), my family, and food. I really
can't think of anything that is not expected, because, well, I'm an open book.
xD
5. How has your Valucre experience been so far? What do you
like, and is there anything we can do to help you (as staff or fellow members)?
I love it! It's been awesome. The community is super nice
and I have always had someone to guide me when I have had a question. I believe
I will be starting my first role-play soon, and I am super-stoked to see how it
goes. Keep up the good work, guys! You are awesome! Oh, shoutout to Supernal
for creating the coolest site I've ever been on!
Other Highlights?

Did You Know- That you can archive conversations in your PM box? Yep, if you hit the archive button below your reply options, you get the PM sent to your email- pretty handy. Check it out here. While you are at it, read the rest of the Did You Knows too.
Closing Thoughts?
I said I would pick this one back up, so here we go. Stories
earning their endings, or reaping what it sows, so to speak. If you recall from
the last discussion, I endeavored to make the point that a story must have
support for the way it ends (comedies sometimes excluded). Even the most
brilliantly written, enjoyable story can come crashing down if the ending is
poor. It’s not that the ending itself has to be likable—sometimes, the best
ending is one that leaves the reader feeling depressed and angry. What it needs
is pieces of the story that support it, a foundation for which you can rest it.
If nothing in your story supports where the story went, you’ll leave many
readers annoyed and in all honesty, you have a piece that just was not ended
properly.
What is a bad ending?
Well, as I said above, an ending that comes without support,
without framework, without something that makes it believable, will usually
fall flat. Let’s say that from the beginning, I had in mind that these two
characters would fall in love and get married. As my story goes along, the
second character makes his/her appearance, interacts briefly with the
protagonist, and then fades for good. The rest of the story, the protagonist
never communicates with this person and never thinks about him/her either.
Worse yet, another person in the story fit this role much better than the other
person does, but I choose to stick to my guns. This hero is marrying their
first interest they had, even if they do not know each other and they have not
interacted in the last 500pgs.
Prepare to have readers saying, “Wat???”
What you did was force an ending that did not work. One of
two things should have occurred to ensure the integrity of this story remained.
Either you need to go back and overhaul your story to include more interactions
for the pair as well as more signs that this protagonist has thought of the
other, or you need the easier option is to change who the hero ends up with at
the end of the story. The way it stands now, your ending does not work, so either
change the ending or change the story.
Sometimes, the story can support the ending, but there is a
better option. I think this more often happens when there is pressure to change
the story because people would rather have a happy conclusion than a tragic
one. A good example of this I think is “Stranger than Fiction” (spoiler ahead
folks), where the author who writes the story always goes with tragic endings,
and in the case of the story she is writing, the tragic ending is the one that
will have the most affect. Based on how
her manuscript is setup, the downer ending is the one that will resonate with
readers the longest and have the most profound affect—only she has a unique
problem. The story she writes is not just a story, it is a script affecting the
life of a real man, and so killing him will make her sort of a murderer, an odd
dilemma.
Where the movie itself works is that when he reads the
ending of her story, and the tragically beautiful way she ends his life, he
realizes just how important his final act is and how poignant the climax is,
and so he tells her to leave it as it is. It is this act of kindness, a
deviation from his normally set ways, that truly transforms the character fully
into the person we want to root for, so when she changes the story (and the ending
is clever), the movie itself works, even if her the fictional author’s story
suffers a little for it.
A metastory, makes you feel like we’re heading into
inception territory.
Speaking of which, another story whose ending is one that
works because of the plot structure and the way the tale is told, making a
change less thought provoking and lasting. Appeasing the people in having a
definitive ending (spoilers again folks, and yeah, this one ended ambiguously) lessens the overall
quality of it and it falls away from a central theme: Was any of this real in
the first place? Perhaps one of the few examples out there where an ending of “perhaps
it was all a dream” isn’t infuriating (for the traditional reasons), critical
breakdown of this movie makes you realize that you have no idea how much of it-
if any of it, is truly real.
Did his wife actually kill herself, or was she the one who
finally woke up, while he stayed asleep?
Did they actually succeed, or did others die in their
attempt while he embedded himself so deeply that he dreamed the happy
conclusion?
Did he actually see his children, or was he back in that
dream world again?
It’s extraordinarily debatable, and that’s what makes it that much better. We can have deep conversations about it. We will think on it, chew it over, argue about our opinions and weigh the evidence. Leave it to Nolan to brush off attempts for an actual conclusion, though he will point out that in the sense of it, it’s a happy ending no matter what. He gets over the loss of his wife in his subconscious, and in the end he sees his children and returns home. Either it’s all real, or he’s having the best dream he’s had since before what happened with his wife. Either way, you can feel good about it.
It’s extraordinarily debatable, and that’s what makes it that much better. We can have deep conversations about it. We will think on it, chew it over, argue about our opinions and weigh the evidence. Leave it to Nolan to brush off attempts for an actual conclusion, though he will point out that in the sense of it, it’s a happy ending no matter what. He gets over the loss of his wife in his subconscious, and in the end he sees his children and returns home. Either it’s all real, or he’s having the best dream he’s had since before what happened with his wife. Either way, you can feel good about it.
This primes us for the discussion on maintaining the
artistic integrity of the story. Much like (another Nolan reference, weee) “The
Dark Knight” put so honestly—“Because he's the hero Gotham deserves, but not
the one it needs right now”. The reader may at the time of reading the ending
feel like they need it to go a
certain way, but that is not what the story deserves- following me here? The
reader sometimes cannot have their cake and eat it too- they cannot both have a
story written with as best it can be while having the ending they would have
preferred in contrast to the one that works.
Making sure your story is earning its way is also a good way
to ensure you can avoid Deus ex Machina (literally “God out of the machine”),
which are forced, “convenient” endings used to make the story resolve itself
despite having no logical way for it to do so. If your hero is trapped behind a
sealed off door, with no exits in the room, a bomb ready to go off and no
allies in sight- congratulations, either you’re killing off the hero, or
accepting you wrote yourself into a corner and will now have to commit a faux
pas to get them out of it. The problem here is that you wrote yourself into
this corner, and now you cannot maintain the integrity of the story (getting to
the earned ending) without “cheating”.
Now, what you could have done earlier in the story is picked
up a “Checkov’s
gun”, a plot device seemingly innocuous at the time of its introduction.
Maybe it is established that this character likes collecting odd books. During
his travels, he comes across a guide on building and defusing bombs. Now faced
with certain death, he suddenly remembers he has that book- and sure enough,
there is a page on this very one! Ha ha, he has a way out of this now, and it’s
not pulling something out of his backside to make it work. Sure, the example is
silly and perhaps not the best set up, but at least there were some pieces back
there to make this an earned ending.
Hero gets free, goes on to resolve the climax, happy ending.
Hero gets free, goes on to resolve the climax, happy ending.
That’s the basis of this discussion on earned endings: Make
sure that the ending fits where the story has progressed, stick to it even if
some people don’t like it. I am personally of the opinion that it is better to
preserve the integrity of your written works than it is to appease some people
who are unhappy with how it turned out. Give them time, they’ll probably come
around eventually once it sinks in and begins to make sense for them. In the meantime,
you can throw on some music to drown out the whining and set your spam blockers
to toss out the hate email. :P
Alrighty, that is my time folks. See you next week.
- Acies
"Compromise is but the sacrifice of one right or good in the hope of retaining another - too often ending in the loss of both. ~ Tryon Edwards
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